thread: 2005-03-09 : Traditional vs. Commie Roleplaying
On 2005-03-09, Neel wrote:
D&D is a badly-chosen example, because it has rules telling the GM what kind of opposition they can properly send against the PCs, and then assumes that, given those resources, a GM plays as hard as he or she can to win.
The Challenge Rating system a lot like DitV's town-creation system, really.