anyway.



thread: 2005-03-09 : Traditional vs. Commie Roleplaying

On 2005-03-09, Neel wrote:

D&D is a badly-chosen example, because it has rules telling the GM what kind of opposition they can properly send against the PCs, and then assumes that, given those resources, a GM plays as hard as he or she can to win.

The Challenge Rating system a lot like DitV's town-creation system, really.



 

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