On 2005-03-09, Kat Miller wrote:
I've done quite a bit of "Freeform" role play with GM Fiat.
When it was good it was natural and amazing so that I thought all Freeform role play must be good.
Change playmates without adressing rules and WOW what a difference. . .less fun. Much invested time to learn why. Much, much, much invested time.
I thought that "Freeform" meant no rules, but there were a whole bunch of implied rules that when it worked well, never needed addressing and when it didn't work, since we never really address "Rules," it came down to "Either I must suck, or you must REALLY suck!"
Now that there are words and ideas to describe why things sucked, WOW what a difference.