anyway.



thread: 2009-12-04 : TAKE IT TO YOUR BLOG, BAKER

On 2009-12-08, noahtrammell wrote:

I personally really like it when games talk very openly about the design behind the game.  I like it because it, first of all, helps me to see how the game is going to play from a very fundamental point of view, which for a GM is invaluable, and also because it lets me know what is important in the game.
In Dogs, it would be easy to get caught up in picking Traits, but the book really treats them rather carelessly.  I really need to be talking about conflict resolution, as that's what the game's about.  The writing in the rules helps me come to an understanding of that.
However, the game doesn't just give me a boring rules essay to deal with, either.  It gives me the basics, then gives me a few captivating situations (like "Your brother's about to go and kill the prostitute who his son's been going to") that let me see the concrete way the game will shine.



 

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