anyway.



thread: 2009-12-04 : TAKE IT TO YOUR BLOG, BAKER

On 2009-12-08, ThoughtBubble wrote:

Does this follow what you mean?

I've got this game in my head with an explicit pacing mechanism that says when the campaign is over.

The way that the pacing mechanism interacts with the scene and character mechanics (hopefully) creates an interesting set of choices about where and when to push things. The intention is to cause an odd layering of brutal fights and social reconciliation.

The reason this works is that it's not just an explicit pacing mechanic, it's "How close are you to stepping over the line and becoming a villain?" And walking in that neighborhood is what the game is all about.

Daniel



 

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