thread: 2009-12-08 : Your 3 Insights
On 2009-12-08, Ry wrote:
So here's a game that I designed but never published.
The game was called Legends of the Last Age, and it was basically an Iron Heroes to Savage Worlds cross with an action points mechanic called Conviction. Conviction dominated play; each character had a role which allowed them to use Conviction in different ways (the leader could give the other guys an extra action, the smart guy could throw down on skill checks, the atheletic barbarian could lay down a frenzy of attacks, the tough little K-Fed of the party could just take hit after hit and just pop back up again).
This was the last big game I played with my school friends (a group that stayed together from age 10 to about... 23). Before we all started moving away (and we knew it).
The game was about kids that were raised together to be essentially a fighting unit. They lived in a culture that was a few generations removed from being warrior-nomads, but still had many of its earmarks.
1. Subject Matter: I think that the best fantasy adventure are ultimately about family.
2. Roleplaying as a practise: I think that my friends and I come together in roleplaying, and in a big way we're like family. We all came up together through some very scary years, helped each other out and stuck together through it. That mapped pretty well to some of the trad gaming that we'd done, and I wanted to track towards that directly.
3. Real live human nature: I think that when care the most, when we focus our talents and our convictions into the same action, with people who believe in us, we succeed against things that are called impossible.