anyway.



thread: 2009-12-08 : Your 3 Insights

On 2009-12-09, Elizabeth wrote:

I actually thought a lot about this with Blowback. I didn't think about it with It's Complicated, but I bet I could answer the questions for that game anyway.

Regardless, Blowback:

Subject Matter: There's traditionally been this idea that it's fun to be a badass secret agent because they totally get to blow people away all the time and do spy shit and they don't even care. But every death matters, and if you truly don't care, that's a really fucking lonely life. No matter who you are, everybody needs somebody, even spies. And if the people in your life are good, they'll make you want to do good, too.

Practice: Every party ends up having a leader, de facto or explicit. Why not make it explicit? And make it something you can change between jobs? Otherwise people tend to grumble about carrying out someone else's plan, because it wasn't THEIR plan.

Human Nature: Relationships boil down to how much someone can piss you off before you cut them loose. When you love someone, no matter how much of an idiot they are or how much they complicate your life, you keep getting them out of trouble—and if they're worth it, they make it up to you. (And how much you care about someone is rarely symmetrical to how much they care about you, even if it does make for cleaner math in game.)



 

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