thread: 2009-12-08 : Your 3 Insights
On 2009-12-13, Ry wrote:
Judd, your #2 just totally opened up Dictionary of Mu's game design for me.
Previously I got how it worked as a text and as a kicker for a GM, but not for the players. My group's Sorcerer game keeps getting kicked down the road by the Sorc&Sword&Elric enthusiast's real life work... but that might be piece I was missing to give IAWA+DoMu the treatment it deserves.