anyway.



thread: 2009-12-08 : Your 3 Insights

On 2009-12-13, Ry wrote:

Judd, your #2 just totally opened up Dictionary of Mu's game design for me.

Previously I got how it worked as a text and as a kicker for a GM, but not for the players.  My group's Sorcerer game keeps getting kicked down the road by the Sorc&Sword&Elric enthusiast's real life work... but that might be piece I was missing to give IAWA+DoMu the treatment it deserves.



 

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