anyway.



thread: 2009-12-18 : Seed content

On 2009-12-19, Matthijs wrote:

I don't know if I'm getting what you're saying, Vincent, but from this, it seems to follow that Archipelago can't work, nor PTA? These games let the group generate the setting; the rules are often on a meta level, and fairly abstract; some of the most important ones are about manipulating social interaction.

It seems to me that the whole point of "say yes" and "be obvious" exercises is that one person's obvious idea is seed content for the next person's unexpected twist; the sum is greater than the parts. If we're generating setting, and I say "uh, zombies?", and someone else says "...which are stuck underground, unable to move", and someone else again says "...so they control people's dreams", and then it becomes a game about trying to find out what our underground dead ancestors want so that humanity can sleep in peace once again, we're not just talking zombies anymore.



 

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