thread: 2009-12-18 : Seed content
On 2009-12-19, Christian Griffen wrote:
Yeah, but... I kinda do love PTA, Shock: and Contenders just for manipulating our social interaction.
I'd maybe soften the whole thing a little: it's not impossible to have a meaningful gaming session without seeds that come with the game, it's just harder.
And like Robert says, some games make this easier—like Shock:. Those games are very conscious of the fact that seeding is difficult, and that if you don't provide a setting, you need to provide a very good mechanism for the group making one on their own. That mechanism in itself often is limiting creativity, in Josh's words; Shock: guides you through creating sci-fi seeds of a certain kind, PTA guides you through creating dramatic TV show seeds of a certain kind, Contenders guides you through creating Raging Bull kinds of seeds...
I actually think this is why Contenders is the most hit-or-miss of the three, because the guidance isn't as strong.