thread: 2009-12-18 : Seed content
On 2009-12-21, misuba wrote:
Ah, you mean a post that I missed somehow.
The worse problem is that if you don't know in advance generally what the game's content is going to be, it's very difficult to design rules for escalation, development, resolution etc. that treat the game's content concretely. What you get are games where pushing someone down has the same range of possible consequences as setting fire to a planet's atmosphere, and where "my mother is the moon and my father is the evening wind" is mechanically equivalent to "I have a motorcycle."
(Pro tip: on the internet no one can see you wave your arms)