thread: 2009-12-18 : Seed content

On 2009-12-22, Matthijs wrote:

The worse problem: Isn't this what Sorcerer handles, with Humanity? You can play sorcerer in lots of settings, and you always use Humanity, Tells etc. But for each setting/campaign, the group has to define what Humanity means for that instance of the game.

It's a sort of loose coupling, where the system says "stat X and process Y must be present, and will have such and such mechanical effects. The group defines the fictional content of stat X and process Y".

So you have a system where in one campaign, coveting someone's oxen has the same mechanical effect as killing them; in another campaign, none of these have mechanical effects, but putting cyberware into your head does.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":