thread: 2009-12-18 : Seed content
On 2009-12-22, Matthijs wrote:
The worse problem: Isn't this what Sorcerer handles, with Humanity? You can play sorcerer in lots of settings, and you always use Humanity, Tells etc. But for each setting/campaign, the group has to define what Humanity means for that instance of the game.
It's a sort of loose coupling, where the system says "stat X and process Y must be present, and will have such and such mechanical effects. The group defines the fictional content of stat X and process Y".
So you have a system where in one campaign, coveting someone's oxen has the same mechanical effect as killing them; in another campaign, none of these have mechanical effects, but putting cyberware into your head does.