thread: 2009-12-08 : Your 3 Insights
On 2009-12-23, Michael S. Miller wrote:
This is a point I was fumbling towards on my blog a few months back. Games need to say something of consequence.
It also reminds me of Scott McCloud's Understanding Comics where he talks about the six steps of art. He asserts that at its core, great art should say something about life, or about art. These equate to your #2 and #3.
For Serial Homicide Unit, I'd put the Three Insights this way (although Kat might see them differently):
1) Subject matter: Criminals shouldn't be the stars of crime stories. Serial killers are NOT cool, NOT sexy, NOT fascinating. They are simply destructive and should not be glamorized.
2) Role-playing as practice: RPGs can be simple and easy-to-play. Preparation is overrated. A simple, well-formed game shouldn't require any time investment before play. You shouldn't even need to read the rules before you start.
3) Real life: Normal, boring, everyday life is full of dramatic possibility—nobility, even.