thread: 2009-12-18 : Seed content
On 2009-12-24, Chris wrote:
I'm also not following the connection. It doesn't really matter if the seed material is produced by the group or pregenerated elsewhere, for people to buy in and use it. (see: many convention games, Lady Blackbird, Clover, etc.)
When the group has to create character or situation, it's effectively a design process- as much as creating levels for a videogame. It doesn't matter if the group makes it or if it's already there, provided it is fun and works.