thread: 2009-12-18 : Seed content

On 2009-12-24, Chris wrote:

I'm also not following the connection.  It doesn't really matter if the seed material is produced by the group or pregenerated elsewhere, for people to buy in and use it.  (see: many convention games, Lady Blackbird, Clover, etc.)

When the group has to create character or situation, it's effectively a design process- as much as creating levels for a videogame.  It doesn't matter if the group makes it or if it's already there, provided it is fun and works.


This makes...
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