anyway.



thread: 2009-12-18 : Seed content

On 2009-12-27, Joshua A.C. Newman wrote:

or in Mortal Coil when Brennan said something like, "What if the magic was Rock & Roll and it was founded when [Robert] Johnson made a deal with the devil at the crossroads?"

Curious example, as that was my idea, and I wasn't the GM. If I recall, it was more or less a pitch session, with everyone throwing down ideas, and that one happened to stick. That's the nice thing about pitch sessions. Shock: lets you make those pitches mechanical with Praxis, which PTA doesn't. (There are some flaws in the way Shock: players make Praxes, which accounts for some large proportion of crappy Shock: games, so it's not like it's a complete solution.) Significantly, though, you do everything the same way ? in choosing Praxis, you don't say, "Oh, this one uses the Escape mechanic. And this one uses the Seduction mechanic." Picking from that list of subsystems would work fine, though. Huh.

Another good one, from Remi: "This is going to be the filthiest, most Cinemax game of PTA ever played." And it turned out to be one of the best roleplaying moments (well, six solid hours of moments) of my life.

If you can figure out your seed content on the fly and then pick/assemble appropriate mechanics on the fly, you get the benefit of everyone's throwdown pitch with the benefit of the match.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":