thread: 2009-12-18 : Seed content
On 2009-12-29, Troy_Costisick wrote:
Heya Vincent,
Your original post talked some about Setting from a design standpoint. I'd like to get back to that for a second. In order to plant seed content in a Setting resource for an RPG, would phrases like the following likely be helpful in achieving that end:
-Legend has it that....
-No one really knows for sure why....
-This area remains unexplored....
-The truth of the matter has never been discovered...
-Rumors state that....
-The original puropse of... is unknown...
-Not even the scholars know what happened to....
-Whatever happened to.... is still a mystery.
-Ancient texts speak of....
-One of many possible explanations is....
-....has been lost for centuries/years/eons.
-The true nature of.... has not yet been revealed.
-Many are still seeking....
I hope those aren't too abstract and out of context for you. I'm working on techniques that point players in a direction but doesn't given them directions on how to get there. Make any sense?
Peace,
-Troy