On 2005-03-10, Eric wrote:
You beat me to it, Ben, though I think that's another discussion than this one.
As it happens I spent a couple hours today writing "how to" text for those roles in my game, separated (like in Polaris) among different people. Hope to finish the document tonight (knock on wood), in which case I'll post a link here as cogent to that discussion.
One role is in validation of contributions. Another is in contribution itself - of adversity. The latter, plus the role of that adversity as an additional contribution to the protagonist, is the main thrust here. I suggest we leave the first role - validation of cool - for a different thread.