anyway.



thread: 2009-12-08 : Your 3 Insights

On 2010-01-20, Vincent wrote:

Oh, no, not at all.

The fruitful void is, like, how your game demands action from its players. It's the work you leave undone, toward which all the work you've done points.

Your 3 insights are the basis for beginning your design work, the impetus to design in the first place.

Like, if you look at what Dogs in the Vineyard has to say about crime fiction + Mormonism, about GMing, and about how the person who's winning the argument isn't the one who pulls the knife - I leave none of that up to the players. That's mine, and it's done.



 

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