thread: 2009-12-18 : Seed content
On 2010-01-25, Alex D. wrote:
"So if Seed Content is good for settings, it's good for characters too, right?"
I played Donjon with open, player created classes.
I also played a game of Donjon where I wrote up ten classes with 4 sets of attribute scores to pick from, a number of abilities to split points into, and a handful of specially written abilities the player could choose from (the whole thing was reminiscent of, and inspired by, Apocalypse World).
The second game was a whole hell of a lot more enjoyable and coherent.
Just my personal experience, here.