thread: 2009-12-18 : Seed content

On 2010-01-26, Simon C wrote:

Here's a thing I was thinking:

So, seed content can "push", like "All the characters live in a big ol' castle called Gormenghast" or "There are guns made of bone and they fire bone splinters that grow on your flesh when they hit you", which is pretty neat.

But there's another kind of seed content, I think, which "pulls".  That's stuff like "If your character is a dishonoured Knight, add a black card." or "If you carry a Lady's favour, roll an extra die" (both examples from the Arthurian Romance game I finally finished a draft for).

What I mean is that you can write content into the game by saying "this stuff is here, and this is how it works", or by saying "this specific stuff matters to the rules of the game, so you're going to have to deal with it".

Does that make sense?


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