anyway.



thread: 2005-03-10 : Tight Games, Loose Games

On 2005-03-10, Vincent wrote:

Uh, cryptic on my part. In the sense of "from character creation to full on play, the group makes directed choices, they're never left floundering," Universalis is just as focused. It achieves its focus via System entirely. It has a rock-solid System for creating Setting, Character, Situation and Color, in whatever mix you like - you just don't start play until you've established enough to not flounder.



 

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