thread: 2009-12-18 : Seed content

On 2010-01-29, Simon C wrote:

Josh, there's something more to it than that, but I'm struggling to articulate it.

Building your setting into your rules means that instead of making definitive statements about how the world is, "You may NEVER fly higher than Mount Olympus", you can make things that are complex - able to be interacted with.

The Olypus thing isn't great for illustrating that.  I guess I think back to the NPC generator thing I wrote:

We don't have the setting layed out for us when play begins, we discover the setting through interaction with the rules.


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