anyway.



thread: 2010-01-28 : Compiling

On 2010-01-29, Vincent wrote:

Joel: Cool.

I have a (probably outdated) fear that people will read "resolve players' conflicts of interest by reconciling them" as "resolve PCs' conflicts of interest by reconciling them." Which is super duper utterly NOT what I mean.

- Resolve players' conflicts of interest by reconciling them.
- Resolve PCs' conflicts of interest by escalating ruthlessly until one or the other PC is a broken shattered husk of a soul, bereft, humiliated, and ruined forever.

Or, y'know, as much of that as is genre- and subject matter-appropriate.

Guy: Your ability to design everything is limited. You still have to design it.

Simon: Yeah, and more. Poison'd is a very clear example, in fact. Look at the fiction of Poison'd in play, starting with the opening circumstances, including the PCs' backstories and stuff, and going through to the end of the story. I don't create any of it, you do, that's the point; but I did design it.



 

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