thread: 2010-01-28 : Compiling
On 2010-02-01, Simon C wrote:
At the moment I'm excited about the interaction between game rules and the already existing relationships between players.
Like, currently all games I'm aware of treat players as interchangeable units. When you sit down to play the game, all players are equal, until given extra responsibilities by the game.
What if this wasn't the case? What if game rules cared about who is dating whom?
This is a slightly different question that what Ben asked, but I think it's a pretty unexplored area of theory and design.