anyway.



thread: 2010-01-28 : Compiling

On 2010-02-02, Simon C wrote:

Furthermore!

Ben, I think you're selling some of those rules a bit short.  You're right about Bliss Stage, of course (I played for the first time recently and had a really good time, cheers).  I felt a kind of jolt of warmth for the other players at that stage, as we'd all shared something really personal.  But I don't think after that those names become just names.  I know I felt when I was threatening another player's anchor like it was more personal because of that connection through their name.

Breaking the Ice's switch is a bit more complicated, I think.  It's not just about there being something of significance that's different between the characters, it's that you're playing a trait, a significant trait, that you don't have and the other player does.  That gets into all kinds of politics of representation, trust, and so on.  I think ultimately it serves to make people play their characters with more sensitivity, and with more sense of feedback between players and characters.

Same with trespasses in Spione (although I've not played the game).  Your in-play treatment (judgement?) of trespasses matters because they're connected to things that actually happened.  You're not talking in the abstract, you're talking about things that matter to your friends.



 

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