thread: 2010-01-28 : Compiling
On 2010-02-02, Simon C wrote:
Interesting. I have to say that I didn't give a lot of thought to who the judge of the scene was when I was playing scenes - I just played 'em as I saw them. But I can see how that could change in a smaller, more connected group, over a longer period.
So, to look at this from another direction, here's a thing I found playing Dogs:
Sometimes playing Dogs I found people would use their character as an excuse to not make a judgement about the fiction. They'd veil their own judgement behind "what the character would do". Some of the most affecting play, for me, was playing with a character who was essentially a cypher. I found strong character traits sometimes got in the way of powerful play. The interesting interaction for me was between the Players and the town, not neccesarily the characters and the town.
I guess some of that's a Right to Dream vs. Story Now thing, but I feel like it relates to what we're talking about. What do you think?