anyway.



thread: 2010-01-28 : Compiling

On 2010-02-02, Josh W wrote:

The most basic example of real life relationships coming into game I can think of: Who is GM?

In the same way, I think you can chuck differentiated roles around so that people can grab one they like, but you also probably need a good way of encouraging players to shift them around to get past the "random assignment" stage. Then you can interact with players relationships and social structure via the interactions between those roles.

Isn't that one of the ways that "my life with master" goes hardcore? When the fact that that guy is playing the master becomes important?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":