anyway.



thread: 2010-01-28 : Compiling

On 2010-02-05, Dave L wrote:

Since we're doing a recap of last year...

I was drawn to 4e D&D because it the rules make it so easy to adjudicate any action.  Yell at someone to surrender?  Sure, Cha vs. Will, low normal damage.  Knock someone off balance?  Sure, depending on how you're doing it, Dex or Str vs. Fort.  Easy.

In play, it never turned out that way.  All those "rightward pointing arrows" told me why - the water flows down the channels the rules make, and there were too many other deep channels to get into that.  Powers draw attention from the fiction to the character sheet cues.

Huge insight into my games.  Huge insight into what I like and don't like about RPGs.  Huge insight into why some games felt "gray", even though the story was awesome.

Those series of posts may have been the most influential to me since reading the Narrativism essay on the Forge.



 

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