thread: 2005-03-10 : Character Death
On 2005-03-10, ScottM wrote:
I firmly agree with your point three: if character death punts you from the game, you should have to agree for it to happen. Or have some easy work around—take over characters, Universalis style—the stuff you mention in point four.
Dying in a way that vindicates your character is much better than dying randomly. If your concept is "best brawler around" then it's much worse to die in a street brawl than in a way that emphasizes that you're unbeatable in a brawl—undermining your concept AND killing you all together is cruel.