thread: 2010-02-16 : Things on Character Sheets (2)
On 2010-02-16, Roger wrote:
To talk more about character generation: I feel like a lot of games fall into the same trap they do with adventure generation—they just tell the player "Alright, now create a character (or adventure) that is interesting."
"Gee, thanks, Game—care to tell me how to go about doing that?"
"You know, *interesting*, you clod."
A lot of games eventually work when you've played them enough times that you learn what's interesting and what isn't, but it seems like there should be a better mechanism than that.