thread: 2005-03-10 : Character Death
On 2005-03-10, timfire wrote:
My game was sorta already mentioned, but I thought I would elaborate. In the Mountain Witch, I did alot of what people have suggested. The default for being “Taken Out” isn’t death. If the GM (or another player) intends to kill a PC, they must announce it upfront, giving the player the choice of engaging the conflict or not.
Also, after character death, players can still influence the story via Trust. In fact, the influence of Trust is even stronger for dead PC’s, as dead PC’s can Aid, Betray, etc. in ways a living PC can’t.
In regard to Red Sky AM, I wonder if random character death might actually be *appropriate*. That happens in War, doesn’t it? Having a family member in the military during a time of conflict means an ever-present fear that you might get “the phone call”.