anyway.



thread: 2010-02-23 : Can your brains just do it?

On 2010-02-24, Mathieu Leocmach wrote:

Thumb up for Simon C on #6.

And I think that Rock of Tahamaat's rules do this better than the Guns&stuff rules. The later has more room for sliding away from the group aesthetic (or to make the group's aesthetic diverge from the designer's intended aesthetic). Whereas RoT's rules are more rooted in the aesthetic of the game. We can expect that they should be more coherent.

Roger (#1): try to make video games that rely on such players' jugement, and you'd have a real RPG video game.



 

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