thread: 2010-03-01 : Reliable vs Unreliable Currency
On 2010-03-01, Roger wrote:
I'll point out how incredibly common it is, at least in my experience, to drift #1 over to include some sort of moment of judgment by someone.
What I thought this was going to be about, and maybe it is, is rules like "If your character has the high ground, then 50% of the time, you get a +2 to your attack roll."
Also there's a tie-in to "flags" here which is probably obvious but maybe not. I mean, when a player decides that his character will get, say, +2 versus werewolves, that tells everyone that he's probably wanting to fight some werewolves. So there are (sometimes) feedback mechanisms in place related to fairness and such.