anyway.



thread: 2010-03-01 : Reliable vs Unreliable Currency

On 2010-03-01, Vincent wrote:

Ry: Excellent question!

My gut says no. In either case, reliable or un-, you can (and should) design your currency to embody the range of genre conventions you're after.

Take Rock of Tahamaat, for instance. Its currency is about as unreliable and judgment-based as they come - how does your character's effective action now get translated up into situation next turn? By passing from hand to hand in an intentionally perverse, comical and reliability-breaking process. But compared to rpgs across the board, its narrative structure is quite tight.



 

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