thread: 2010-03-01 : Reliable vs Unreliable Currency
On 2010-03-01, Vincent wrote:
Sydney: Then you commodotize! It's not terrible, it's just a trade-off.
There's a certain amount of faddish idolization of competition in our design community. Is full-on competition, not mostly-competition but full-on, really the best way to drive or turbo-charge your game?
Mmmmmaybe it is. I wouldn't default to it though.
You could also commodotize only the genuinely contentious points, as an exception in a design based more generally upon judgment.