thread: 2010-03-01 : Reliable vs Unreliable Currency

On 2010-03-01, Vincent wrote:

Sydney: Then you commodotize! It's not terrible, it's just a trade-off.

There's a certain amount of faddish idolization of competition in our design community. Is full-on competition, not mostly-competition but full-on, really the best way to drive or turbo-charge your game?

Mmmmmaybe it is. I wouldn't default to it though.

You could also commodotize only the genuinely contentious points, as an exception in a design based more generally upon judgment.


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