anyway.



thread: 2010-03-01 : Reliable vs Unreliable Currency

On 2010-03-01, Guy Srinivasan wrote:

Thinking aloud...

What does the combination look like? You have 5 Tactical Mastery points, and have purchased 2 Styles: +2 if you have the higher position, +4 if you have the highest position and are fighting multiple peeps. +2 if it's too dark to see well, +4 if it's basically impossible to see and you're fighting a grunt. Spend a point to apply a style.

Now you can only get 5 advantages, but it's certainly unreliable.

Still it seems to me that this rule will feel more like "you get 5 advantages, put yourself in situations where you can use your points somehow or you have played badly and should feel bad" than "clearly the laws of physics are such that all-other-things-being-equal you should gain the high ground, but it's all right if you don't". That's how I feel playing Spirit of the Century any time I'm also feeling competitive anyway.

Regarding competition: IMO non-superhumans cannot have full-on Playing To Win competition that naively relies on interested parties' moments of judgements. It is at least possible to do in theory by e.g. hiding each player's objective and secretly voting on the moment of judgment with appropriately scaled rewards for judging as everyone else judged.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":