anyway.



thread: 2010-03-01 : Reliable vs Unreliable Currency

On 2010-03-03, Tim C Koppang wrote:

I've been thinking about this.  Don't you think that a lot of the worries that many of us are expressing are really a product of dysfunctional play more than currency?

On the one hand, I'm worried that if unreliable currency is used, the GM or players will manipulate the SIS to their advantage.  And on the other hand, Ben has expressed a worry that if reliable currency is in use, then the players have an incentive to introduce arbitrary narrative elements simply because they want a bonus.

But if everyone is invested in, for example, a Story Now CA, then shouldn't these worries really take care of themselves?



 

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