anyway.



thread: 2010-03-01 : Reliable vs Unreliable Currency

On 2010-03-04, Paul T. wrote:

Ryan wrote:

—-

-Modifiers-
+1 Advantageous Range / Higher Ground / Cover
+1 Numbers Advantage
+1 Hierarchy / Emotional advantage
+1 Surprise

(Apply to highest die, if there is a dispute, GM decides)

Can I take this to my next IAWA game?

—-

Oh, man, maybe I've been brainwashed/damaged by Forge games, but this seems like it could ruin the game in so many ways.

For starters, these modifiers may need to change from roll to roll, as you point. But they may also need to change depending on who is Challenging and who is Answering, within one "round". If they change from roll to roll, why wouldn't you roll different forms from round to round or Answer-to-Answer, as well? Etc.

It also means that now players have grounds to object to dramatically-interesting scene framing. (The Owe List mitigates this somewhat, but not if you're actually trying to win a particular conflict.)

Does this mean I'm agreeing with the folks up above saying that such "unreliable currency" is potentially destructive to good Story Now play?



 

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