thread: 2010-03-01 : Reliable vs Unreliable Currency
On 2010-03-08, Matt Wilson wrote:
More to the point, I think SotC serves some of the purpose you've been talking about here because you have to provide fictional cause to gain aspects. If I want you to be unbalanced, I have to be like, "I yank the rug out from under you!" Then the result of that roll is a +2.
I could be mistaken, but I think it's not unlike how you had things work in STWT. If I want to get the high ground in that game, I have to get to it, yeah?, and the GM can say, "then roll your skill or whatever to climb the wall."