thread: 2010-03-01 : Reliable vs Unreliable Currency
On 2010-03-09, Michael S. Miller wrote:
Just calling this "unreliable currency" has me thinking about pigeons in Skinner boxes. If the button produces the food reliably, the pigeon will only peck it when it's hungy, then stop. If the button produces food unreliably, the pigeon will keep pecking and pecking, because it doesn't know when the food pellet will actually drop.
Does this set up a parallel situation? Do games with unreliable currencies truly provoke more player creativity in the SIS? Do people imagine the SIS and communicate about it in greater richness because they don't know which detail will give them a bonus? Or do they just focus on socially appealing to the GM so that the moment of judgment will favor their side?