anyway.



thread: 2005-03-10 : Character Death

On 2005-03-10, timfire wrote:

"But, like Vincent, I'm currently interested in rpg design that strongly acknowledges character death through violence—where it's a feature of play, not an unlucky incident."

I think the Mountain Witch does this. It's a classic Blood Opera. I'll have to wait and see after it hits the market, but I believe it'll be a rare game where noone dies. In particular, I believe player v player violence will be extremely common.

But I also wanted to say this—thus far, based on my own personal experience, I think it's easier to deal with the death of a PC in a closed-ended game. For me personally, knowing that there will be an end frees me from worrying that I might "screw things up" by killing my PC.



 

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