thread: 2005-03-10 : Character Death

On 2005-03-11, Eric wrote:

Was trying to come up with a good way to address that.  I guess to me it's kind of a PTA thing.  Except maybe in Red Sky A.M., possibly, I'm not sure it's possible for a character to die a Good Death while pursuing a story that's not their own.  [Note that this is quite distinct from pursuing another character's goals, as Thor points out.]  If there's something going on that is MORE important to the players than the appropriate death of a PC, then holy shit you have the intensity turned up to six thousand volts, and I want to be in your game.

Mostly, that's not gonna happen.  So the apt death of a character should always be the most important thing happening, which means that even if it was someone else's story before, you'd better hijack it first to focus on the sacrifice, before you bring down the knife.  Any PC must, as a precondition to a good death, have a PTA screen presence of 3+ on a scale of three.

Does that address what you were gunning for, Thor?


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