thread: 2007-08-24 : Poison'd errata and Q&A
On 2010-03-12, Mr.Mario wrote:
Oh, I came here to ask Lord Pengallan's first question. :)
I think I know the answers to these ones, but it doesn't hurt to ask anyway, I guess.
1) When a pirate pc doesn't make good on his bargain with the devil, Abandoned to fate comes into play. Does it apply only to the offending pc, or to the whole crew?
2) When I create an NPC I roll for his brinksmanship. But while a pirate pc rolls his own brinksmanship in fights, I roll 6 dice, modified by profile. Does that mean the NPC's brinksmanship is only good to check if he escalates?
3) If a player, let's say he's armed with a sharpshooter's long musket, spends 3 Xs to kill the captain of the Resolute outright, as soon as it comes into range, do I roll a second in command outright? How would that affect the Resolute's profile, and the Resolute's crew's profile?
4) Do pirates have to keep their bargains to dead people? E.G., let's say a pirate swore to Captain Rutherford that he would deliver the Dagger to him, and then the pirate sharpshooter from the question above killed him before the fight. Is the bargain still valid, somehow?
(My pirate resolved it this way: he took Rutherford's hat, hang it where Brimstone Jack used to hang his own hat in the Dagger's captain's quarters, threw Brimstone Jack's hat to the sea, and threatened of death or worse every pirate if they tried to touch the new hat. I thought it was cool.)
mario.bolzoni@gmail.com