anyway.



thread: 2010-03-18 : First game theory, second game theory

On 2010-03-22, ThoughtBubble wrote:

The first game I wrote was because my friends and I were sick of the other games available. "Hit Points suck! I hate how random a D20 is! I hate how unimaginable these magic systems are! I hate how I can't make a Wizard who is also a circus acrobat!" So I made a game with no preset skill list, no HP, no classes, and tons of judgement calls. I did it right there, in the living room, at a party. I knew what I wanted, so I just built it. I didn't know why or how it would work, just that it was what I wanted.

With my current project though, I'm reflecting a lot. "Is having Manliness as a resource really going to cause the game about being Manly?" I re-wrote a chunk of the game when I understood the sub-systems post. I've read up on pacing systems and thought about player narration based on other games I've played.

I couldn't have made that first game worrying about all the whys and hows.



 

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