thread: 2009-12-08 : Your 3 Insights
On 2010-03-23, stefoid wrote:
Ingenero:
1. setting agnostic.
2. players need room for their imaginings to be voiced and accepted.
3. creativity and problem solving are their own reward.
thread: 2009-12-08 : Your 3 Insights
On 2010-03-23, stefoid wrote:
Ingenero:
1. setting agnostic.
2. players need room for their imaginings to be voiced and accepted.
3. creativity and problem solving are their own reward.