anyway.



thread: 2010-04-17 : The Walking Eye

On 2010-04-30, Josh W wrote:

Maybe sometimes it's better not to abandon games to some hole, but to abandon them to being ripped apart and put into other games? That way your not desperately trying to salvage something rubbish, but you can take all the advantages and lessons from that game and put them in other places. I think that is an advantage of making ephemeral stuff like games or programs; it's pretty hard to grab that brushstroke from a painting, but it's pretty easy to grab a mechanic or balance heuristic from a previous game.



 

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