thread: 2005-03-11 : Love, Friendship, Romance, Sex
On 2005-03-11, Charles wrote:
Emily,
Looking through the list of existing games you gave towards the start of the thread, one thing that is noticable is that they are all highly stylized romance. I suspect that the stylization makes them more comfortable for most players because it heightens the player-character distinction in mode of romantic interaction, thus leading to a little less fear of bleed-over. Playing something closer to real-life romantic interaction might be more likely to confuse. Does that seem likely?