anyway.



thread: 2005-03-11 : Love, Friendship, Romance, Sex

On 2005-03-14, Emily Care wrote:

Charles wrote:
I suspect that the stylization makes them more comfortable for most players because it heightens the player-character distinction in mode of romantic interaction, thus leading to a little less fear of bleed-over.
This seems quite likely.  More distance is needed because the situations involved relate more to the real relationships between the people playing.

It struck me as I was writing my first post that the games I describe didn't really do what you were looking for. These weren't games I could see characters having that space to develop deep friendships or lover bonds.  The times that has happened for me in rpg has been when there has been a lot of space for it to happen (ie lots of freeform hanging out in character time) or where the characters got involved on screen, but some interplayer dynamics are getting worked out to let the char relats develop.

Can't just jettison your sense of who you are playing with. But man, there've got to be good ways to let it happen. There's just too many juicy things waiting out there to be explored to say it's too hard to do except with lovers.

Let me dream on. : )



 

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