thread: 2010-06-14 : A Bit of Hardcore
On 2010-06-14, Tim Hall wrote:
GMing a PBmB game is easier, because there's no way for the players to tell whether I'm rolling dice or not.
If there's more than one satisfying outcome, than I'll roll the dice, and let them choose.
If there really is possible outcome for a particular action that keeps the story moving, then I just don't roll the dice - I'll always let the player succeed.
Players are none the wiser either way; but considering outcomes and rolling the dice makes it more engaging for me, as GM.