thread: 2010-06-14 : A Bit of Hardcore
On 2010-06-16, Roger wrote:
I think there's a pretty wide spectrum in people's opinions of how much impact randomization should have on the game state.
In the beginning, the default answer was: lots and lots. You don't just get to decide whether you're a human or an elf—that comes down to a die roll in character generation. You've been playing smart and hard for the last three years, and you fail your save against poison? Start rolling another character.
Over time I think the general opinion, though still varying widely, has swung over farther in the other direction. No one's character should die from a single bad roll. Or maybe from a couple bad rolls. Or maybe bad rolls shouldn't ever kill your character off.
It's something that puts some of my friends off Primetime Adventures—the high degree of randomness in any given test, and the relatively low impact of static character modifiers.
Also, heck, we can always dig out and dust off Amber, if we want to escape the tyranny of randomness.