anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-17, Vincent wrote:

Hey Rafael.

Me personally, I don't find immersion hard to get, so I don't value it super highly. I demand more than immersion from my roleplaying, and I'll happily go without immersion for a while if I'm getting other kinds of creative fulfillment. I hear sometimes from someone who (a) enjoys only immersion, nothing else, and (b) has a hard time maintaining immersion in the face of any distractions. It seems kind of sad to me—these people don't seem to find their roleplaying reliably fulfilling.

Anyway, so before I answer, I shrug, and "sure, if all you want out of your roleplaying is immersion, play immersive games." No big deal.

Co-GMing means that you can participate more actively in all parts of the collaborative process, instead of limiting yourself to immersion. It's creatively satisfying; it's a charge while you're doing it and at the end you're like, holy crap, look at the cool thing we did. Your engagement with your own character is (often) less intimate than with the conventional player/GM split, but it's still more intimate than, say, watching a movie or reading a book. You're still fully creatively engaged. Plus your engagment with the other player's characters is (often) more, and more active, than in a conventionally-split game.

Co-GMing is also easier on the GM. Do you GM? It's a different kind of work from playing, and some GMs find it a real relief to share the burdens.



 

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